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Ascianous

6
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A member registered Feb 20, 2022

Creator of

Recent community posts

(1 edit)

Glad to hear you enjoyed causing mayhem in ancient times!
Ah, nice catch!  Indeed, the centurions seem to be taking their role a little too seriously, continuing to dispense justice into the after life.  It's certainly unfair that you should be immediately punished for your previous incarnations crimes, so I'll look into fixing that!

There was definitely a lot more that we wanted to put into this game but ran out of time for, so there might be a couple of post Game Jam updates!

I actually really liked the simple, black and white art style and the timing attack game play.  The difficulty seemed to spike very dramatically though and I would have liked to see a bit more variety in the enemies.  Still a fun experience though!

It took a few attempts to get to grips with the mechanics and how everything worked - a tutorial definitely would have helped in that regard.  The game itself is well designed and even with a small map it feels like there's a lot of variety in how you could go about it.  I also experienced some audio issues (some sounds only came out of one side of headphones/speakers for me) but I still really enjoyed the time I spent playing it!

I really like the cave painting style art work and simple interactions. That you paint on your initial selections was a nice touch. And, you made a multiplayer game! That's a great achievement.
I would have loved an in-game tutorial, something that would guide you through the basic interactions and how each piece worked.  Nevertheless, I found the mechanics simple enough to pick up after a few runs and could see the depth in the gameplay and strategy they afforded.  Really nice!

A beautiful visualized game.  Having played a lot of platformers like Hollow Knight, Blasphemous etc. it's nice to experience a more laid back, less "everything wants to murder you" style platformer (though still with a little threat here and there)
I'm in awe of the artwork. I agree with others that the background moving with the player rather than the camera was a little jarring sometimes, but the background and environment as a whole was beautifully crafted. I felt like there were a few elements that, visually, didn't seem to fit in with the rest of the content. I liked that most of the puzzle elements blended quite seamlessly into the setting and enjoyed the puzzle mechanics as a whole.

I really liked the alternate take on the theme (an ancient tradition) and also liked the implementation of a card drafting game (which I tend to be a bit of a sucker for)
It would have been great to have an in-game tutorial (perhaps that guides you through a basic fight) I can appreciate that it's quite a stretch for a week long jam though, so perhaps a text reminder somewhere of what the different icons on the cards mean?  I would have found that really helpful.
I like the art style and drawings on the cards, giving a sense of individuality to the different clowns.  When picking my clowns initially, it would have been great to know how many choices I have left or maybe be able to pick multiple cards from a single set of four presented.
I liked the random events and that fighting wasn't your only option - that's a feature I really appreciated in the things like "Slay the Spire", adding a lot of variety to encounters so it was great to see it here to!